Developer Documentation

QuickTime 4 API Documentation

3D Graphics Programming with QuickDraw 3D 1.5.4

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Data Structures

This section describes the data structures supplied by QuickDraw 3D for managing cameras. The data structures used to manage cameras are all public.

Camera Placement Structure

Camera Range Structure

Camera View Port Structure

Camera Data Structure

Orthographic Camera Data Structure

View Plane Camera Data Structure

Aspect Ratio Camera Data Structure


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